I’ve been actively working on updated Damage Formulas for all Jobs, along with their stat-weights. I’ve been pretty quite for some time, but I’ve now decided to start publishing again what I’ve been up to:
The Summoner is a really weird job. Please note this is still incomplete and all of these conclusions do not include pets what so ever, only take into account the damage dealt by the summoner himself and are based off being i210…, but there’s so many weird interactions, especially with how I’m calculating weights.
First, you need to understand that there is a difference between Book Whacker and Non-Book Whacking Summoners and how their overall damage is distributed.
12.1% of the damage dealt is from your Auto-Attack. Auto-Attacks come from Strength, which makes up 27.1% of your AA Damage, or, 3.28% of your overall damage.
Next, you have to understand that Stat-Weights are proportionate to the increase of X stat, versus Y. Summoners don’t increase their Strength, so 3.28% of their damage isn’t being factored into an increase of their main-stat. You’d think this is nothing, but it leads to some really funny results.
Now, these weights are based off the following stats: 105 WD, 1079 INT, 735 DET, 716 CRT, 510 SS, the set is this link: http://ffxiv.ariyala.com/RDZB
Just, lol at how badly the stats crashed because of that Strength Influence on Damage. It’s funny, because this is the only job where a lack of Auto-Attacks interact in this manner. For every other job, DET/SS/WD hardly shift! Dunno, I had a weird giggle when I saw this.
Wait a second, SS… Is good? I thought that too, until I started playing around with SS itself. Notice, we had 510 SS? What happens if I bump it up by 140, to a respectable 650 SS?
So as you can see, stacking SS definitely has a negative effect on Summoners performance as a Job. Not only that, because of the 20% Enhanced Pet Buff, the overall proc chance makes clipping even worse when you have higher values of SS. Could you mitigate this by including an additional Ruin in certain areas of the rotation to mitigate DoT clipping? That’s a possibility and I’ve not checked it out yet.
Now, judging by the posts in the last couple of pages, with how SS hardly does anything for Pets and an increase of SS, despite decreasing pets Recast, increases a delay between each cast, kind of counter-acts any gain of SS on pets.
Now, I’m fairly certain these will change even more once I’ve added pet data, but I just felt like sharing something a bit amusing.